Verified information onlyAny detail not confirmed by the current research is marked “To be confirmed.”

What is Fields of Mistria?

This Fields of Mistria wiki overview covers the confirmed foundation of the game: it is a single-player farm-life simulation RPG developed and published by NPC Studio. The player moves to the fictional town of Mistria after an earthquake and receives farmland in exchange for helping the community recover. Farming, fishing, mining, crafting, animal breeding, relationships, combat, and magic are all part of the same progression system.

Fields of Mistria entered Steam Early Access for Windows on August 5, 2024, and reached its full 1.0 release on August 5, 2026. The full release completed major story progression and added marriage, children, final museum sets, further skill perks, and achievements. Any platform, feature, or balance detail not established by the collected current sources is marked To be confirmed.

Setting and player role

Mistria is a recovering town whose leaders need help rebuilding infrastructure and restoring daily life. The player's farm is both a home and a source of crops, materials, animals, and income. Story quests and town projects connect personal farm progress with improvements to public spaces, shops, roads, bridges, the museum, and access to the mines.

The goal is broader than earning money. Shipping goods, completing resident requests, donating discoveries, and taking part in town life raise Town Renown. Higher renown unlocks new quests and improvements, giving ordinary activities a clear place in the overall recovery of Mistria.

Farming and seasonal life

Farming includes preparing plots, planting seasonal crops, watering, harvesting, and deciding how each item should be used. Crops can be shipped, cooked, donated, kept for later, or used in other systems. The supplied guide material recommends shipping new ingredients to discover recipes and reserving seasonal items for museum collections.

The farm can also support ranching and animal breeding once the required buildings and systems are available. Animals are purchased through the ranching side of town life and can produce materials while contributing to skill progression. Exact animal prices, breeding tiers, seasonal variants, and current 1.0 product values are To be confirmed where the available sources rely on Early Access footage.

Town Renown, requests, and restoration

Town Renown is one of the central progression measures. Selling items, completing requests, and donating to the museum are repeatedly identified as ways to help Mistria and raise its rank. Renown milestones provide rewards and open additional quests, projects, and facilities.

The request board turns resident needs into manageable objectives. Projects described by the collected walkthrough include repairs and upgrades for roads, bridges, shops, markets, community buildings, and other town services. The exact material lists and every 1.0 project order are To be confirmed, but their role is clear: they translate daily gathering and production into visible town development.

Characters, friendship, and romance

Mistria's residents are a major part of the game rather than simple shop interfaces. Speaking to villagers, learning their preferences, giving gifts, and attending community gatherings builds relationships and unlocks character events. The map and journal provide tools for tracking known residents and discovered gift reactions.

The full release includes romance, marriage, and children. Romance candidates are identified by the relationship interface, and continued interaction leads to heart events and dates. This overview does not invent loved gifts, schedules, or heart requirements; character-specific information that is not verified remains To be confirmed.

Skills, essence, and dragon shrines

Performing activities develops corresponding skills. The supplied sources identify farming, fishing, archaeology, cooking, ranching, woodcrafting, blacksmithing, mining, and combat among the skill areas. Skill progression works alongside essence, which appears through regular activities and can be offered at dragon shrines for useful perks.

Caldarus is the dragon associated with the farm shrine and the introduction of essence-based progression. The collected material also connects another shrine and additional perks to mine progression. The 1.0 release added further high-tier perks, but exact tier thresholds and every current perk effect are To be confirmed unless verified in the latest game data.

Mining, enemies, and equipment

The mines add action and resource gathering to the farming loop. Players find ore, crystals, artifacts, and treasure while facing enemies and using combat equipment. Mined materials support blacksmithing, tool upgrades, gear, restoration projects, and other forms of progression.

Deeper mine areas are not simply open from the beginning. The walkthrough describes story-linked access and special offerings that unlock further regions. Exact floors, enemy statistics, offering lists, and drop rates are To be confirmed, so this wiki overview keeps the information at the level consistently supported by the supplied sources.

Magic and mana

Magic is a confirmed part of the game's fantasy systems and becomes available through progression rather than initial character creation. Mana allows the player to cast abilities that interact with health, stamina, crops, and weather. The available source summary specifically describes restoration, immediate crop growth, and rain-related effects.

Magic connects farm life and exploration instead of existing as an isolated combat system. Reaching it involves continuing the story and exploring the mines, while skill perks further shape how daily activities work. A complete 1.0 spell list and exact mana costs are To be confirmed from the supplied material.

Museum and Almanac collections

The museum accepts discoveries from across the game, including crops, plants, fish, insects, and archaeological artifacts. Eligible items display a donation indicator, and donated items are marked so the player can avoid accidental duplicates. The Almanac provides a broader record of discoveries and collection progress.

Because museum items come from nearly every activity, the museum acts as a long-term reason to farm, forage, fish, catch insects, dive, and explore the mines. Completing sets grants progression and rewards, with the final sets included in the 1.0 release. Exact set contents and rewards are To be confirmed when the current source extraction does not list them reliably.

Crafting, cooking, and shops

Crafting stations, forges, and kitchens allow materials to become tools, equipment, furniture, food, and project components. Town stations provide access before every facility is available on the farm. Crafting uses in-game time, while storage integration can make home materials available without carrying every ingredient.

Mistria also includes permanent shops and rotating vendors. Markets expand shopping options for furniture, clothing, recipes, food, hairstyles, and accessories. Store inventories, prices, schedules, and rotating stock can change, so any exact value not confirmed for 1.0 is To be confirmed.

Movement, exploration, and controls

The player can walk, jump, swim, and dive, making the map more open than a grid-bound farm simulator. Jumping allows shortcuts over fences and terrain, while swimming reaches areas and dive spots that contain resources or collection items. These movement options also support mine exploration and general travel around town.

Fields of Mistria supports keyboard and mouse as well as controller-style input, and the settings include remapping and accessibility options. Older guide material describes repeated and charged tool controls, zoom preferences, weather-effect adjustments, and a recovery option for getting unstuck. Exact menu wording in the current build is To be confirmed.

Development and influences

NPC Studio began developing Fields of Mistria in 2019. The collected reference material identifies classic farm-life series such as Harvest Moon, Rune Factory, Story of Seasons, Animal Crossing, and Stardew Valley as influences. Its pixel-art presentation and anime-inspired character style were also influenced by Sailor Moon.

The game combines those inspirations with its own town-restoration structure, free movement, combat, magic, and character-focused writing. Reception during Early Access praised areas including the writing, characters, mechanics, art, and music. Time-sensitive sales totals, review counts, and player numbers are intentionally omitted because they are not stable wiki facts.

How to use this wiki safely

Start with verified system pages, then use focused articles for characters, gifts, farming, mines, fish, romance, and platform availability. Check whether a page reflects the full 1.0 release or older Early Access information before relying on exact values. A trustworthy wiki should separate confirmed mechanics from community advice and should mark unsupported details as To be confirmed.

This page integrates the supplied Wiki.gg extraction, reference overview, and guide transcripts while removing advertisements, duplicate passages, opinions presented as facts, and unstable traffic numbers. It provides a reliable map of the game without inventing names, prices, schedules, gift preferences, or codes. Use the dedicated Fields of Mistria guide for a practical daily progression path.